ResetStereoViewMatricesReset the camera to utilizing the Unity computed view matrices for all stereoscopic eyes. ResetTransparencySortSettingsResets this Camera’s transparency type settings to the default. Default transparency settings are taken from GraphicsSettings instead of directly from this Camera. ResetWorldToCameraMatrixMake the rendering position mirror the camera’s place within the Scene. ScreenPointToRayReturns a ray going from camera by way of a screen point. ScreenToViewportPointTransforms place from display screen space into viewport house.
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